#include <mudlib.h>
inherit ROOM;
void reset(status arg) {
if(arg) return;
set_short("A small bridge");
set_long(
"Your footsteps make creaking sounds as you walk across \n"+
"this small wooden bridge that connects the town hall to\n"+
"the north, and the town square to the south. Below you \n"+
"are the clear blue waters of a small lake.\n");
set_weather(2,4,0);
set_items(({
"bridge",
"You stand on a small wooden bridge",
"lake#water#waters#small lake",
"Below you is a small lake. You think you can see fish swimming\n"+
"in there, but you can't be certain...they're moving too quickly",
"fish",
"You think you spot one darting under the bridge!",
"hall#town hall",
"The steps of the town hall are to the north",
"square#city square#town square",
"The town square is to the south"
}));
set_night_desc(
"A lone, tall bronze sconce bears a torch to your way across \n"+
"the bridge\n");
set_night_items(({
"torch#sconce#torches",
"A lone bronze sconce bears a flaming torch",
}));
set_exits(({
"room/city/t_hall1", "north",
"room/city/square", "south"
}));
}
void init() {
::init();
add_action("swim", "swim");
}
status swim() {
write("The lake looks too far below the bridge. \n"+
"You might hurt yourself.\n");
return 1;
}