#include <mudlib.h>
inherit BANK;
void reset(status arg) {
   set_owner("bhak");
  ::reset(arg);
  if(arg) return;
  set_short("the city vault");
  set_long(
     "\tTempus City Vault.\n"+
    "A long counter of brown polished wood shines with the light from  \n"+
    "several lanterns hanging on the wall. Across the room a large gate\n"+
    "of iron leads to the strong room, where all the valuables are kept.\n");
  set_items(({ 
    "wood#counter",  "It appears to be very old",
    "light#lantern#lanterns",  "They shed light into the small banking "+
                               "chamber",
    "plaque", "Perhaps you could read it?",
    "gate#iron#strong room", "It looks very protected, and difficult to "+
    "break into"
  }));
  set_weather(2, 0, 0);
  load_door(({
     "destination", "/room/city/t_hall3",
     "direction",   "south door",
     "key id", "no_key",
  }));
  set_smell("The strong smell of old wood permiates the air\n");
  set_listen("Behind the iron gate you can hear money being counted...\n");
}
int query_no_fight() { return 1; }
int query_prop(string str) {
  if(str == "Nulmagic") return 1;
  else return query_prop(str);
}