inherit "inherit/room2.c";
object warrior1,warrior2;
reset(arg) {
if(!warrior1) {
warrior1=clone_object("/players/wrath/mon/drw_black.c");
move_object(warrior1,this_object());
}
if(!warrior2) {
warrior2=clone_object("/players/wrath/mon/drw_black.c");
move_object(warrior2,this_object());
}
if(arg) return;
set_weather(1,1,1);
set_short("Stairs");
set_long(
"You are on a carved stone staircase leading up to another ridge. You can\n"
"see the City of Zolgath to the southwest and on the ridge you see what seems\n"
"to be a faint glow. You wonder what it could be.\n");
set_exits(({
"/players/wrath/room/zolgath/3","east",
"/players/wrath/room/zolgath/5","southwest"}));
set_items(({"stairs##stair##steps",
"A long stone staircase leading up above the City of Zolgath\n",
"glow","It is a faint yellowish glow against the gray horizon\n"}));
}
init() {
::init();
add_action("east","east");
}
east() {
if(warrior1) {
write("The warrior hurls you roughly to the ground!\n"
"Warrior snarls: Where do you think your going?\n");
say("The Warrior hurls " +this_player()->query_name() + " to the ground!\n");
return 1;
}
if(warrior2) {
write("The warrior hurls you roughly to the ground!\n"
"Warrior snarls: Where do you think your going?\n");
say("The Warrior hurls " + this_player()->query_name() + " to the ground!\n");
return 1;
}
}