inherit "inherit/room2"; object warrior; reset (arg) { if (!warrior) { warrior = clone_object("/players/wrath/mon/drw_black.c"); move_object(warrior,this_object()); } if (arg) return; set_weather(1,1,1); set_short("City of Zolgath"); set_long( "You are at a major intersection in the City of Zolgath. To the west\n" "you see a slightly luminescent house and to the east you see the rising\n" "spire in the center of the town. Also the street continues north and south.\n" ); set_exits(({ "/players/wrath/room/zolgath/12","north", "/players/wrath/room/zolgath/24","south", "/players/wrath/room/zolgath/21","east", "/players/wrath/room/zolgath/23","west" })); }