inherit "inherit/monster.c";
reset(arg) {
::reset(arg);
if (arg) return;
set_name("zombie");
set_alias("pet");
set_short("Pet Zombie");
set_long(
"A large zombie dog. It would appear that Fistar, the necromancer, prefers\n"
"zombies to living pets.\n");
set_level(8);
set_race("undead");
add_class("fighter");
set_hp(130);
set_max_hp(130);
set_wc(12);
set_ac(7);
}