#include <mudlib.h>
inherit ROOM;
void make_encounter();
void reset(status arg) {
make_encounter();
if(arg) return;
set_short("Main Street");
set_long(
"\tMain Street\n"+
"You stand on Main Street which runs west from the town square.\n");
set_night_desc(
"Tall golden sconces stand ablaze, lighting your way through Tempus.\n");
set_day_desc(
"The tall sconces stand empty, awaiting night fall when they \n"+
"will be lit for passers by.\n");
set_night_items(({
"sconces", "Golden sconces bearing torches",
"fire#torch#torches", "They appear well lit"
}));
set_day_items(({
"sconces", "They bear doused torches",
"torch#torches", "They are not lit, awaiting night fall"
}));
set_weather(1, 1, 0);
set_exits(({
"room/city/square", "west",
"room/city/main_st2", "east"
}));
}
make_encounter() {
object monst;
if(!this_object()->query_day()) {
if(!present("bandit"))
monst = clone_object("room/city/monst/bandit");
}
else {
if(!present("orc"))
monst = clone_object("room/city/monst/merchant");
}
if(monst)
move_object(monst, this_object());
}