inherit "inherit/room2";
object woman;
int going;
reset (arg) {
if(!woman) {
woman = clone_object("/d/tempus/w/serepion/mon/woman.c");
move_object(woman, this_object());
}
if(arg) return;
set_short("Old house");
set_long("This is one of the older buildings of the city, belonging to a rather\n"+
"old woman. The house looks clean, with plenty of furnishings, but there\n"+
"are many mouse holes in the walls, and a few holes in the floorboards.\n");
set_weather(2, 1, 0);
going = 0;
set_exits(({"/room/city/main_st2.c", "south"}));
}
init() {
::init();
add_action("south", "south");
}
south() {
if(woman) {
write("The woman won't let you leave.\n");
say("The woman blocks "+this_player()->query_name()+"'s path.\n", this_player());
return 1;
}
}