inherit "inherit/room2";
#define NAME "sarak"
reset (arg) {
if (arg) return;
set_short( "Standard Workroom");
set_long(
"Welcome to Sarak's Workroom. Here you find a bloody mess. It's amazing\n"+
"that one room could be so messy. There's bits and pieces of the mud\n"+
"all over the place. You even think you see a bit of a Minotaur laying\n"+
"on the ground in the corner. Sarak looks up at you, mumbles something\n"+
"about impressing the high level creators and gets back to work!\n");
set_weather(5, 5, 5);
set_exits (({"/room/city/square.c", "square",
"players/sarak/minotaur/start", "island",
"/room/city/post.c", "post"}));
}