#include <mudlib.h>
inherit ROOM;
object monster, wand;
void reset(status arg) {
if(!find_living("otiluke")) {
monster = clone_object(MONSTER);
monster -> set_name("otiluke");
monster -> set_wander(50, 360);
monster -> set_heart_ob(this_object());
monster -> set_race("human");
monster -> add_class("mage");
monster -> set_gender(1);
monster -> set_short("Magus Otiluke");
monster -> set_al(10);
monster -> set_long(
"Young, short and puny, Otiluke has overcompensated for his \n"+
"drawbacks by being overly aggressive and abrasive. Unlike the \n"+
"older more contemplative members of the Council, Otiluke \n"+
"believes in the use of offensive fire power.\n");
monster -> set_level(25);
monster -> set_ac(28);
monster -> set_wc(30);
monster -> load_chat(6, ({ "Otiluke says: What?\n",
"Otiluke glares at you.\n",
"Otiluke says: 'ere...get lost you.\n",
"Otiluke pounds his fist into his palm menacingly.\n",
}));
monster -> load_a_chat(10,({ "Otiluke says: I'll get you for this.\n",
"Otiluke exclaims: I'll rip you to shreds!\n",
"Otiluke exclaims: No one does this to me and gets away with it!\n",
"Otiluke says: Get lost!\n",
}));
monster -> add_spell_immunity("fire");
monster -> add_spell_immunity("lightning");
monster -> set_magic_resist(25);
monster -> load_spells(30, ({ "fire ball", "fire shield",
"lightning bolt", "chain lightning",
"monster summon 2",
"cone of cold", "ice storm", " monster summon 3",
}));
move_object(monster,this_object());
}
if(!present("wand", find_living("otiluke"))) {
wand = clone_object(WAND);
wand -> set_cast_level(20);
wand -> set_class(({ "mage", "cleric", }));
wand -> set_name("wand");
wand -> set_short("A long white wand");
wand -> set_long(
"Covering the length of the wand are silvery runes of magic \n"+
"which define the wands powers, enchanted inside this shaft \n"+
"of white steel.\n");
wand -> query_info("A Wand of Frost. ");
wand -> add_spell("ice storm");
wand -> set_max_charges(50);
wand -> set_charges(30);
move_object(wand, find_living("otiluke"));
}
if(arg) return;
set_short("the tower of high magic");
set_long(
"This is a large spacious room; the great hall of the council of \n"+
"high magic. All around you are paintings of great and famous \n"+
"wizards, who have devoted their lives to the study of magic, and \n"+
"the furthering of the power of wizards in the community of Tempus.\n"+
"An iron stair case winds its way upward into the darkness of the \n"+
"tower above, and down into the basement below.\n");
set_items(({
"painting#paintings",
"There is one of Bigby, Modenkainen, Tenser, and others",
"stairs#staircase",
"A stairwell of cold black iron, descending downward",
}));
set_weather(2,4,0);
set_exits(({
"room/city/mage/tower3", "up",
"room/city/mage/bfloor1", "down",
"room/city/mage/gfloor2", "north",
}));
}
void monster_heart_beat() {
string tmp1, tmp2;
if(!sscanf(file_name(environment(find_living("otiluke"))), "%smage%s",
tmp1, tmp2)) {
tell_room(environment(find_living("otiluke")),
"Otiluke begins to chant in an ancient language...\n"+
"Otiluke teleports away!\n\n");
move_object(find_living("otiluke"), this_object());
}
}