#include <mudlib.h>
inherit ROOM;
void reset(status arg) {
if(!arg) {
set_short("Under the Evil Prince's Bed");
set_long(
"~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\n"+
"You are hiding under the evil prince's bed. You seem to be trapped. You can\n"+
"either go back out and fight him or stay under here and wait for him to go\n"+
"back to sleep. Perhaps you should go to sleep while you're waiting.\n"+
"~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\n");
set_exits(({
"players/sarak/minotaur/hidden", "out",
}));
set_weather(2,2,0);
set_items(({
"bed", "The bottom of the princes bed is very dirty.",
}));
}
}
void init() {
::init();
add_action("sleep", "sleep");
}
status sleep() {
write ("You close your eyes and go to sleep. When you wake up, you find\n"+
"yourself in a different place...\n");
say (this_player()->query_name()+ " goes to sleep and magically drifts away!\n");
move_object(this_player(), "players/sarak/minotaur/entrance");
return 1;
}