#include <mudlib.h> inherit "inherit/room2"; reset (arg) { if (!present("board")) { object board; board = clone_object(BULLETIN_BOARD); board->set_save_file("players/sarak/minotaur/board"); board->set_long( "Welcome to Sarak's area. This board has been placed here so that\n"+ "players and creators can post ideas, problems, bugs, etc. If you\n"+ "do find any bugs, please mail Sarak about them.\n"); move_object(board, this_object()); } if (arg) return; set_short("Minotaur Island"); set_long ( "~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\n"+ "As you glance around this small and uninviting island, you notice a\n"+ "large golden castle nestled within the mountains to the north. The\n"+ "cool ocean breeze combined with the chilly water washing over your\n"+ "feet help to cool you down on this hot tropical island. To your east\n"+ "and west lies a great forest. You can make out small walking tracks\n"+ "leading into the western part of the forest.\n"+ "~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\n"); set_weather(1,4,2); set_exits (({ "players/sarak/minotaur/island/west1", "west", "/players/sarak/minotaur/entrance.c", "north", })); set_items (({ "castle", "The magnificent castle is covered in gold. From here it\n"+ "looks a little different towards the top of the castle", "mountains", "These huge mountains make up most of the island and\n"+ "provide a safe haven for the castle", "forest", "The dense rainforest seems impossible to travel through", "tracks", "The small tracks in the forest have become too small to\n"+ "travel through due to the fast growing trees", "water", "The ocean water looks very refreshing", })); }