#include <mudlib.h>
inherit "inherit/room2";
reset (arg) {
if (!present("board")) {
object board;
board = clone_object(BULLETIN_BOARD);
board->set_save_file("players/sarak/minotaur/board");
board->set_long(
"Welcome to Sarak's area. This board has been placed here so that\n"+
"players and creators can post ideas, problems, bugs, etc. If you\n"+
"do find any bugs, please mail Sarak about them.\n");
move_object(board, this_object());
}
if (arg) return;
set_short("Minotaur Island");
set_long (
"~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\n"+
"As you glance around this small and uninviting island, you notice a\n"+
"large golden castle nestled within the mountains to the north. The\n"+
"cool ocean breeze combined with the chilly water washing over your\n"+
"feet help to cool you down on this hot tropical island. To your east\n"+
"and west lies a great forest. You can make out small walking tracks\n"+
"leading into the western part of the forest.\n"+
"~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\n");
set_weather(1,4,2);
set_exits (({
"players/sarak/minotaur/island/west1", "west",
"/players/sarak/minotaur/entrance.c", "north",
}));
set_items (({
"castle", "The magnificent castle is covered in gold. From here it\n"+
"looks a little different towards the top of the castle",
"mountains", "These huge mountains make up most of the island and\n"+
"provide a safe haven for the castle",
"forest", "The dense rainforest seems impossible to travel through",
"tracks", "The small tracks in the forest have become too small to\n"+
"travel through due to the fast growing trees",
"water", "The ocean water looks very refreshing",
}));
}