#include <mudlib.h>
inherit MONSTER;
object sword;
void reset(status arg) {
::reset(arg);
if(arg) return;
/* Royal Guard */
set_name("royal guard");
set_alias("guard");
set_short("Royal Guard");
set_long(
"This is a Royal Guard. He is the strongest guard and most\n"+
"powerful guard the minotaurs have.\n");
set_level(15);
set_gender(1);
set_race("minotaur");
set_ac(12);
set_hp(400);
set_max_hp(400);
set_al(300);
set_strength(17);
add_money(250);
load_chat (8, ({
"Royal Guard bellows: Do not attempt to open this door!\n",
"Royal Guard says: If you try to open this door, you may die.\n",
}));
/* Weapon definition */
sword = clone_object(WEAPON);
sword->set_alias("sword");
sword->set_name("royal guard's sword");
sword->set_short("Royal Guard's Sword");
sword->set_long(
"This sword belongs to a royal minotaur guard.\n"+
"It is one of the best swords you have ever seen!\n");
sword->set_length(54);
sword->set_weight(5);
sword->set_wc(15);
sword->set_type("cleave");
sword->set_value(3200);
move_object(sword, this_object());
init_command("wield sword");
set_wc(20);
set_dead_ob(this_object());
}
monster_died() {
move_object(clone_object("players/sarak/minotaur/key"), this_object());
}