#include <mudlib.h>
inherit ROOM;
void reset(status arg) {
if(!arg) {
set_short("Northern Corridor");
set_long(
"~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\n"+
"You are walking down the northen corridor of the castle. There's nothing\n"+
"that you find really special about this room. There's the usual tiles,\n"+
"chandeliers and floor tiles, but that's about it. The only thing that is\n"+
"even remotely interesting is the strange glow of light coming from the\n"+
"east room.\n"+
"~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\n");
set_exits(({
"/players/sarak/minotaur/out5", "west",
"/players/sarak/minotaur/out7", "east",
}));
set_weather(2,2,0);
set_items(({
"light#chandeliers#chandelier",
"The chandeliers provide light for the room",
"portraits#pictures#portrait#picture",
"The pictures are of various members of minotaur\n"+
"castle. They have all been framed in gold",
"floor#tiles", "The tiles on the floor have been made from rich, "+
"white opals",
}));
}
}