#include <mudlib.h>
inherit ROOM;
void reset(status arg) {
if (!present("guard")) {
move_object(clone_object("/players/sarak/minotaur/guard"),this_object());
move_object(clone_object("/players/sarak/minotaur/guard"),this_object());
}
if(!arg) {
set_short("Northwest Corner of the Castle");
set_long(
"~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\n"+
"As you glance around the northwest corner of the castle, your eyes catch\n"+
"onto something lying on the floor south of here. You can't tell what it\n"+
"is from here, but it seems to be glowing and you have a strong urge to go\n"+
"and see exactly what it is.\n"+
"~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\n");
set_exits(({
"/players/sarak/minotaur/out4", "south",
"/players/sarak/minotaur/out6", "east",
}));
set_weather(2,2,0);
set_items(({
"light#chandeliers#chandelier",
"The chandeliers provide light for the room",
"portraits#pictures#portrait#picture",
"The pictures are of various members of minotaur\n"+
"castle. They have all been framed in gold",
"floor#tiles", "The tiles on the floor have been made from rich, "+
"white opals",
}));
}
}