#include <mudlib.h> inherit ROOM; void reset(status arg) { if (!present("guard")) { move_object(clone_object("/players/sarak/minotaur/guard"),this_object()); move_object(clone_object("/players/sarak/minotaur/guard"),this_object()); } if(!arg) { set_short("Northwest Corner of the Castle"); set_long( "~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\n"+ "As you glance around the northwest corner of the castle, your eyes catch\n"+ "onto something lying on the floor south of here. You can't tell what it\n"+ "is from here, but it seems to be glowing and you have a strong urge to go\n"+ "and see exactly what it is.\n"+ "~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\n"); set_exits(({ "/players/sarak/minotaur/out4", "south", "/players/sarak/minotaur/out6", "east", })); set_weather(2,2,0); set_items(({ "light#chandeliers#chandelier", "The chandeliers provide light for the room", "portraits#pictures#portrait#picture", "The pictures are of various members of minotaur\n"+ "castle. They have all been framed in gold", "floor#tiles", "The tiles on the floor have been made from rich, "+ "white opals", })); } }