#include <mudlib.h>
inherit ROOM;
void reset(status arg) {
int i, j;
if (!present("servant")) {
i = random(100);
if (i < 50) {
j = 1;
i = random(3) + 1;
while (j <= i) {
move_object(clone_object("/players/sarak/minotaur/servant"), this_object());
j++;
}
}
}
if(!arg) {
set_short("Western Corridor");
set_long(
"~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\n"+
"Lying on the ground in this part of the western corridor is a beautiful\n"+
"gold rug. On closer inspection, you realise that it is not just in the\n"+
"colour of gold, but it is actually made from gold! Someone with a lot of\n"+
"patience has taken thousands of small strands of gold and weaved them\n"+
"together to make this fine rug. The rug adds to the splendor of these\n"+
"already beautiful rooms.\n"+
"~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\n");
set_exits(({
"/players/sarak/minotaur/out3", "south",
"/players/sarak/minotaur/out5", "north",
}));
set_weather(2,2,0);
set_items (({
"light#chandeliers#chandelier",
"The chandeliers provide light for the room",
"portraits#pictures#portrait#picture",
"The pictures are of various members members of minotaur\n"+
"castle. They have all been framed in gold",
"tiles#floor",
"The tiles on the floor have been made from rich, white opals",
"rug", "This rug is magnificent. You cannot believe your eyes! It\n"+
"has been woven from fine strands of gold and must be extremely\n"+
"valuable. You can't help but wonder why it has been left in this\n"+
"part of the castle.",
}));
}
}