#include <mudlib.h>
inherit ROOM;
void reset(status arg) {
int i, j;
if (!present("servant")) {
i = random(100);
if (i < 50) {
j = 1;
i = random(3) + 1;
while (j <= i) {
move_object(clone_object("/players/sarak/minotaur/servant"), this_object());
j++;
}
}
}
if(!arg) {
set_short("Western Corridor");
set_long(
"~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\n"+
"You find yourself walking along the western corridor of this magnificent\n"+
"castle. All around you is the radiance and bright glittering of gold and\n"+
"other rich treasures. Besides from the usual portraits, chandeliers and\n"+
"tiles, you find yourself drawn to something you can see on the floor in\n"+
"the room north of here.\n"+
"~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\n");
set_exits(({
"/players/sarak/minotaur/out2", "south",
"/players/sarak/minotaur/out4", "north",
}));
set_weather(2,2,0);
set_items(({
"light#chandeliers#chandelier",
"The chandeliers provide light for the room",
"portraits#pictures#portrait#picture",
"The pictures are of various members of minotaur\n"+
"castle. They have all been framed in gold",
"floor#tiles", "The tiles on the floor have been made from rich, "+
"white opals",
}));
}
}