/
lib/banish/
lib/d/coronos/
lib/d/coronos/w/alena/
lib/d/coronos/w/angel/
lib/d/coronos/w/angel/caves/
lib/d/coronos/w/angel/caves/monst/
lib/d/coronos/w/angel/city/chambers/
lib/d/coronos/w/angel/city/monst/
lib/d/coronos/w/angel/city/obj/
lib/d/coronos/w/angel/city/streets/
lib/d/coronos/w/angel/farms/plains/
lib/d/coronos/w/angel/monst/
lib/d/tempus/
lib/d/tempus/w/angel/
lib/d/tempus/w/kingbill/
lib/d/tempus/w/mirak/
lib/d/tempus/w/mirak/monst/
lib/d/tempus/w/mirak/obj/
lib/d/tempus/w/relgar/planes/baat/
lib/d/tempus/w/sarak/
lib/d/tempus/w/serepion/mon/
lib/d/tempus/w/valrejn/
lib/doc/
lib/doc/domains/
lib/doc/efun/
lib/include/fn_specs/
lib/info/
lib/inherit/base/
lib/log/
lib/log/mailbox/
lib/log/main/
lib/news/
lib/obj/party/
lib/objects/componen/
lib/open/
lib/open/party/
lib/open/paste/
lib/open/spells/
lib/open/valrejn/
lib/players/
lib/players/alena/
lib/players/alena/obj/
lib/players/alena/open/
lib/players/alena/private/
lib/players/angel/
lib/players/angel/obj/
lib/players/ash/
lib/players/biggs/
lib/players/biggs/food/
lib/players/biggs/gobkeep/
lib/players/biggs/mnstr/
lib/players/biggs/town/caves/
lib/players/biggs/town/tower/
lib/players/biggs/wpns/
lib/players/calris/
lib/players/deathurg/
lib/players/deathurg/open/
lib/players/deathurg/private/thief/
lib/players/dogberry/
lib/players/dogberry/library/
lib/players/dogberry/open/
lib/players/epsilon/
lib/players/epsilon/private/
lib/players/farewell/
lib/players/hippo/
lib/players/hippo/open/
lib/players/hippo/tools/
lib/players/jimpa/
lib/players/josh/
lib/players/josh/room/
lib/players/josh/room/mage/dungeon/
lib/players/josh/room/mage/dungeon/obj/
lib/players/josh/wep/
lib/players/kingbill/
lib/players/metatron/
lib/players/miette/
lib/players/mirak/
lib/players/mirak/open/
lib/players/parsilan/
lib/players/relgar/
lib/players/relgar/private/
lib/players/sarak/
lib/players/sarak/bugs/
lib/players/sarak/feelings/
lib/players/sarak/magical/
lib/players/sarak/minotaur/island/
lib/players/sarak/open/
lib/players/sarak/private/
lib/players/serepion/
lib/players/serepion/open/
lib/players/serepion/private/
lib/players/spike/
lib/players/spike/open/
lib/players/spike/private/
lib/players/spike/seaworld/
lib/players/valrejn/
lib/players/valrejn/open/
lib/players/valrejn/private/
lib/players/virus/
lib/players/wrath/
lib/players/wrath/arm/
lib/players/wrath/mon/
lib/players/wrath/room/
lib/players/wrath/room/entry/
lib/players/wrath/room/zolgath/
lib/players/wrath/weap/
lib/players/zil/
lib/room/
lib/room/city/arena/
lib/room/city/creator/
lib/room/city/garden/monst/
lib/room/city/library/
lib/room/city/library/open/books/
lib/room/city/shop/
lib/room/death/
lib/room/death/open/
lib/room/island/
lib/room/keeps/
lib/room/registry/
lib/room/ships/crew/
lib/room/ships/open/
lib/room/ships/open/types/bounty/
lib/room/ships/open/types/nebula/
lib/room/ships/open/types/phoenix/
lib/secure/udp_cmd_/
lib/skills/
lib/skills/fighter/
lib/skills/psionici/
lib/skills/thief/
lib/usr/
lib/usr/creators/
lib/usr/no_banis/
lib/usr/players/
#include <mudlib.h>
inherit ROOM;

int i;

void reset(status arg) {
  i = 0;
  if (!present("guard")) {
    move_object(clone_object("players/sarak/minotaur/guard"),this_object());
    move_object(clone_object("players/sarak/minotaur/guard"),this_object()); 
  }     
 
  if(!arg) {
    set_short("Southwest Corner of the Castle");
    set_long(
"~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\n"+
"You have found the southwest corner of the castle. This room is not as\n"+
"bright as the other rooms in the castle. The light provided from the\n"+
"chandeliers doesn't seem to be as bright. Perhaps there is something\n"+
"wrong with them...\n"+
"~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\n");  
    set_exits(({
      "/players/sarak/minotaur/out1",  "east",
      "/players/sarak/minotaur/out3",  "north",
    }));
    set_weather(2,2,0);
    set_items(({
      "light#chandeliers#chandelier",
        "As you gaze up at the chandeliers, you notice that one of\n"+
			    "them is not working. One of the gold chains supporting them\n"+
			    "has fallen and broken one of the candles.",
      "chain",  "The chain is hanging from the chandelier. You may be able\n"+
		"to reach it if you jump high enough!",
      "portrait#portraits#picture#pictures",
	  "The pictures are of various members of minotaur\n"+
	  "castle. The have all been framed in gold\n",
      "floor#tiles",  "The tiles on the floor have been made up of rich white opals",
    }));
  }
}

void init() {
  ::init();
  add_action("jump",  "jump");
}

status jump() {
  if (i >= 1) {
    write ("As you prepare to jump, you notice that someone else has beaten you to it.\n");
    return 1;
  }
  if (this_player()->query_strength() > 10) {
    write ("You jump with all your might. At the height of your jump, you reach\n"+
	   "out and snatch the gold chain from the chandelier!\n");
    say (this_player()->query_name()+" jumps high into the air and snatches something\n"+
	 "hanging from the chandelier!\n");
    i++;
    move_object(clone_object("players/sarak/minotaur/chain"), this_player());
    return 1;
  }
  else {
    write ("You jump with all your might but cannot quite reach the chain.\n"+
	   "Perhaps if you were a bit stronger...\n");
    say (this_player()->query_name()+ " jump up and snatches at the air.\n");
    return 1;
  }
  return 0;
}