#include <mudlib.h> inherit ROOM; void reset(status arg) { if (!present("guard")) { move_object(clone_object("players/sarak/minotaur/guard"),this_object()); move_object(clone_object("players/sarak/minotaur/guard"),this_object()); } if(!arg) { set_short("Southeast Corner of the Castle"); set_long( "~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\n"+ "You have found the southeast corner of the castle. This room glows\n"+ "raidently with gold, as do most of the other rooms within the castle.\n"+ "Although the rooms are bright and charming to look at, you can't help\n"+ "but feel that chandeliers, portraits and the opal tiles become a little\n"+ "bit boring. Perhaps there is something different on the upper floor.\n"+ "~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\n"); set_exits(({ "/players/sarak/minotaur/out11", "north", "/players/sarak/minotaur/out13", "west", })); set_weather(2,2,0); set_items(({ "light#chandeliers#chandelier", "The chandeliers provide light for the room", "floor#tiles", "The tiles on the floor have been made from rich whit opals", "portraits#portrait#picture#pictures", "The pictures are of various members of minotaur\n"+ "castle. They have all been framed in gold", })); } }