#include <mudlib.h>
inherit ROOM;
void reset(status arg) {
if (!present("guard")) {
move_object(clone_object("players/sarak/minotaur/guard"),this_object());
move_object(clone_object("players/sarak/minotaur/guard"),this_object());
}
if(!arg) {
set_short("Southeast Corner of the Castle");
set_long(
"~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\n"+
"You have found the southeast corner of the castle. This room glows\n"+
"raidently with gold, as do most of the other rooms within the castle.\n"+
"Although the rooms are bright and charming to look at, you can't help\n"+
"but feel that chandeliers, portraits and the opal tiles become a little\n"+
"bit boring. Perhaps there is something different on the upper floor.\n"+
"~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\n");
set_exits(({
"/players/sarak/minotaur/out11", "north",
"/players/sarak/minotaur/out13", "west",
}));
set_weather(2,2,0);
set_items(({
"light#chandeliers#chandelier",
"The chandeliers provide light for the room",
"floor#tiles", "The tiles on the floor have been made from rich whit opals",
"portraits#portrait#picture#pictures",
"The pictures are of various members of minotaur\n"+
"castle. They have all been framed in gold",
}));
}
}