#include <mudlib.h>
inherit ROOM;
void reset(status arg) {
if (!present("corpse"))
move_object(clone_object("/players/sarak/minotaur/corpse"), this_object());
if (!present("skeleton"))
move_object(clone_object("players/sarak/minotaur/skeleton"), this_object());
if(!arg) {
set_short("Eastern Corridor");
set_long(
"~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\n"+
"The bright glitter and glow of gold has been completely drained from this\n"+
"room. It looks as though someone has sucked the life right out of the\n"+
"entire room!! The walls are scorched, all the portraits have been burnt to\n"+
"ashes, the chandeliers have been destroyed and all the tiles are gone!\n"+
"~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\n");
set_exits(({
"/players/sarak/minotaur/out9", "north",
"/players/sarak/minotaur/out11", "south",
}));
set_weather(2,2,0);
}
}