#include <mudlib.h> inherit ROOM; void reset(status arg) { if(!arg) { set_short("The Outer Hall of the Castle"); set_long( "~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\n"+ "You are walking along the hall which surrounds the castle. The whole room\n"+ "is glittering with gold. The chandeliers hanging from the ceiling provide\n"+ "the room with a gold glow. The tiles on the floor reflect the light from\n"+ "the chandeliers to highlight the portraits hanging from the wall.\n"+ "~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\n"); set_exits(({ "/players/sarak/minotaur/castle1", "east", "/players/sarak/minotaur/out2", "west", })); set_weather(2,2,0); set_items(({ "light#chandeliers#chandelier", "The chandeliers provide light for the room", "portraits#portrait#picture#pictures", "The pictures are of various members of minotaur\n"+ "castle. The have all been framed in gold", "floor#tiles", "The tiles on the floor have been made from rich white opals", })); } }