#include <mudlib.h>
inherit ROOM;
void reset(status arg) {
if(!arg) {
set_short("The Outer Hall of the Castle");
set_long(
"~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\n"+
"You are walking along the hall which surrounds the castle. The whole room\n"+
"is glittering with gold. The chandeliers hanging from the ceiling provide\n"+
"the room with a gold glow. The tiles on the floor reflect the light from\n"+
"the chandeliers to highlight the portraits hanging from the wall.\n"+
"~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\n");
set_exits(({
"/players/sarak/minotaur/castle1", "east",
"/players/sarak/minotaur/out2", "west",
}));
set_weather(2,2,0);
set_items(({
"light#chandeliers#chandelier",
"The chandeliers provide light for the room",
"portraits#portrait#picture#pictures",
"The pictures are of various members of minotaur\n"+
"castle. The have all been framed in gold",
"floor#tiles", "The tiles on the floor have been made from rich white opals",
}));
}
}