#include <mudlib.h>
inherit MONSTER;
void reset(status arg) {
::reset(arg);
if(arg) return;
/* Light Elemental */
set_name("elemental");
set_short("Light Elemental");
set_long(
"This Light Elemental is here to guard the entrance to the upper\n"+
"levels of Minotaur Castle.\n");
set_level(13);
set_gender(1);
set_race("elemental");
set_aggressive(1);
set_ac(7);
set_hp(250);
set_max_hp(250);
set_wc(18);
set_al(-300);
add_money(150);
}