#include <mudlib.h> inherit MONSTER; void reset(status arg) { ::reset(arg); if(arg) return; /* Light Elemental */ set_name("elemental"); set_short("Light Elemental"); set_long( "This Light Elemental is here to guard the entrance to the upper\n"+ "levels of Minotaur Castle.\n"); set_level(13); set_gender(1); set_race("elemental"); set_aggressive(1); set_ac(7); set_hp(250); set_max_hp(250); set_wc(18); set_al(-300); add_money(150); }