#include <mudlib.h>
inherit STORE;
void reset(status arg) {
::reset(arg);
if(arg) return;
set_short("The Island Shop");
set_long(
"~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\n"+
"\tMinotaur Island General Store\n"+
"Here in a dark corner of the forest lies an ancient shop. The building\n"+
"is extremely old and looks like it is about to collapse. Towards the\n"+
"rear of the building are a few items the shopkeeper has bought over\n"+
"the years from brave adventurers like yourself. There is also an old\n"
"bark sign leaning up against the wall.\n"+
"~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\n");
set_weather(1,4,2);
set_exits(({
"players/sarak/minotaur/island/west1", "south",
}));
set_owner("Galdor");
}