#include <mudlib.h> inherit MAGIC_ARMOUR; reset(arg) { if(arg) return; set_name("helmet"); set_type("helm"); set_short("Mithral Helmet"); set_long("This old Mithral Helmet has a carving of a vampire on it.\n"); set_info("The helmet has magical protection from draining!\n"); set_ac(1); set_weight(1); set_value(300); set_armour_material("mithral"); set_protection("draining"); set_sell_destruct(1); }