#include <mudlib.h>
inherit MAGIC_ARMOUR;
reset(arg) {
if(arg) return;
set_name("helmet");
set_type("helm");
set_short("Mithral Helmet");
set_long("This old Mithral Helmet has a carving of a vampire on it.\n");
set_info("The helmet has magical protection from draining!\n");
set_ac(1);
set_weight(1);
set_value(300);
set_armour_material("mithral");
set_protection("draining");
set_sell_destruct(1);
}