#include <mudlib.h> inherit ROOM; void reset(status arg) { if (!present("elemental")) { move_object(clone_object("players/sarak/minotaur/light"),this_object()); move_object(clone_object("players/sarak/minotaur/light"),this_object()); move_object(clone_object("players/sarak/minotaur/light"),this_object()); } if(!arg) { set_short("The Inner Sanctum"); set_long( "~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\n"+ "You have come to a dead end. There is nothing here except for a spiraling\n"+ "staircase which hasn't been completed yet. You have found the source of\n"+ "bright light however. Three evil Light Elementals stand here guarding\n"+ "access to the upper levels of the castle even though you cannot get there\n"+ "yet due to the incomplete staircase.\n"+ "~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\n"); set_exits(({ "/players/sarak/minotaur/in6", "north", /* "/players/sarak/minotaur/up11", "up",*/ })); set_weather(2,2,0); set_items(({ "staircase#stairs", "The spiraling staircase was to provide access "+ "to the upper levels\n"+ "of the castle. However, it has not yet been "+ "completed. Maybe if you came back\n"+ "some day in the near future it will be ready", })); } }