#include <mudlib.h>
inherit ROOM;
void reset(status arg) {
if (!present("elemental")) {
move_object(clone_object("players/sarak/minotaur/light"),this_object());
move_object(clone_object("players/sarak/minotaur/light"),this_object());
move_object(clone_object("players/sarak/minotaur/light"),this_object());
}
if(!arg) {
set_short("The Inner Sanctum");
set_long(
"~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\n"+
"You have come to a dead end. There is nothing here except for a spiraling\n"+
"staircase which hasn't been completed yet. You have found the source of\n"+
"bright light however. Three evil Light Elementals stand here guarding\n"+
"access to the upper levels of the castle even though you cannot get there\n"+
"yet due to the incomplete staircase.\n"+
"~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\n");
set_exits(({
"/players/sarak/minotaur/in6", "north",
/* "/players/sarak/minotaur/up11", "up",*/
}));
set_weather(2,2,0);
set_items(({
"staircase#stairs", "The spiraling staircase was to provide access "+
"to the upper levels\n"+
"of the castle. However, it has not yet been "+
"completed. Maybe if you came back\n"+
"some day in the near future it will be ready",
}));
}
}