#include <mudlib.h>
inherit ROOM;
void reset(status arg) {
if (!present("elite guard")) {
move_object(clone_object("players/sarak/minotaur/elite"),this_object());
move_object(clone_object("players/sarak/minotaur/elite"),this_object());
}
if(!arg) {
set_short("Inner Circle of the Castle");
set_long(
"~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\n"+
"You have entered the inner circle of Minotaur Castle. This area of the\n"+
"castle is totally devoid of any treasures, yet it is still guarded. There\n"+
"is no gold in this room at all. What could be so important to be guarded\n"+
"as heavily as this?\n"+
"~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\n");
set_exits(({
"/players/sarak/minotaur/in4", "north",
"/players/sarak/minotaur/castle1", "southwest",
}));
set_weather(2,2,0);
}
}