#include <mudlib.h> inherit ROOM; void reset(status arg) { if (!present("elite guard")) { move_object(clone_object("players/sarak/minotaur/elite"),this_object()); move_object(clone_object("players/sarak/minotaur/elite"),this_object()); } if(!arg) { set_short("Inner Circle of the Castle"); set_long( "~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\n"+ "You have come to the northwest corner of the inner circle. The blinding\n"+ "light is very strong here. The intensity seems to be much stronger. It\n"+ "seems to have originated east of here.\n"+ "~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\n"); set_exits(({ "/players/sarak/minotaur/in1", "south", "/players/sarak/minotaur/in3", "east", })); set_weather(2,2,0); } }