#include <mudlib.h>
inherit ROOM;
void reset(status arg) {
if (!present("elite guard")) {
move_object(clone_object("players/sarak/minotaur/elite"),this_object());
move_object(clone_object("players/sarak/minotaur/elite"),this_object());
}
if(!arg) {
set_short("Inner Circle of the Castle");
set_long(
"~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\n"+
"You have come to the northwest corner of the inner circle. The blinding\n"+
"light is very strong here. The intensity seems to be much stronger. It\n"+
"seems to have originated east of here.\n"+
"~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\n");
set_exits(({
"/players/sarak/minotaur/in1", "south",
"/players/sarak/minotaur/in3", "east",
}));
set_weather(2,2,0);
}
}