#include <mudlib.h> inherit ROOM; void reset(status arg) { if(!arg) { set_short("A strange castle."); set_long( "~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\n"+ "\tMinotaur Valley\n"+ "You have wandered into The Minotaur Valley. You find here a great castle.\n"+ "It belongs to the Minotaurs. The castle itself is set into the surrounding\n"+ "mountains making it an easily defended place. The castle entrance is to the\n"+ "north across a small moat and two great cliffs stretch towards the heavens\n"+ "on both the eastern and western sides of the castle.\n"+ "~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\n"); set_exits(({ "/players/sarak/minotaur/castle1", "north", "/players/sarak/minotaur/start", "south", })); set_weather(1,4,2); set_items(({ "moat", "The moat has a bridge across it...luckily", "castle", "The magnificent castle standing before you is covered\n"+ "in a rich coating of gold. The floors towards the top\n"+ "of the castle look slightly damaged", "cliffs", "The cliffs rise into the heavens", })); } }