#include <mudlib.h>
inherit ROOM;
void reset(status arg) {
if(!arg) {
set_short("A strange castle.");
set_long(
"~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\n"+
"\tMinotaur Valley\n"+
"You have wandered into The Minotaur Valley. You find here a great castle.\n"+
"It belongs to the Minotaurs. The castle itself is set into the surrounding\n"+
"mountains making it an easily defended place. The castle entrance is to the\n"+
"north across a small moat and two great cliffs stretch towards the heavens\n"+
"on both the eastern and western sides of the castle.\n"+
"~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\n");
set_exits(({
"/players/sarak/minotaur/castle1", "north",
"/players/sarak/minotaur/start", "south",
}));
set_weather(1,4,2);
set_items(({
"moat", "The moat has a bridge across it...luckily",
"castle", "The magnificent castle standing before you is covered\n"+
"in a rich coating of gold. The floors towards the top\n"+
"of the castle look slightly damaged",
"cliffs", "The cliffs rise into the heavens",
}));
}
}