#include <mudlib.h> inherit MONSTER; object sword; void reset(status arg) { ::reset(arg); if(arg) return; /* Elite Guard */ set_name("elite guard"); set_alias("guard"); set_short("Elite Guard"); set_long( "This is one of the elite guards. He is much stronger\n"+ "than the normal guards. He is also wielding a weapon.\n"); set_level(14); set_gender(1); set_race("minotaur"); set_ac(13); set_hp(300); set_max_hp(300); set_al(300); add_money(200); /* Weapon definition */ sword = clone_object(WEAPON); sword->set_alias("sword"); sword->set_name("bastard sword"); sword->set_short("Elite Guard's Bastard Sword"); sword->set_long( "This sword belongs to an elite minotaur guard.\n"+ "Whoever got this sword did very well indeed!\n"); sword->set_length(54); sword->set_weight(5); sword->set_wc(13); sword->set_type("cleave"); sword->set_value(1800); move_object(sword, this_object()); init_command("wield sword"); set_wc(18); }