#include <mudlib.h>
inherit MONSTER;
object sword;
void reset(status arg) {
::reset(arg);
if(arg) return;
/* Elite Guard */
set_name("elite guard");
set_alias("guard");
set_short("Elite Guard");
set_long(
"This is one of the elite guards. He is much stronger\n"+
"than the normal guards. He is also wielding a weapon.\n");
set_level(14);
set_gender(1);
set_race("minotaur");
set_ac(13);
set_hp(300);
set_max_hp(300);
set_al(300);
add_money(200);
/* Weapon definition */
sword = clone_object(WEAPON);
sword->set_alias("sword");
sword->set_name("bastard sword");
sword->set_short("Elite Guard's Bastard Sword");
sword->set_long(
"This sword belongs to an elite minotaur guard.\n"+
"Whoever got this sword did very well indeed!\n");
sword->set_length(54);
sword->set_weight(5);
sword->set_wc(13);
sword->set_type("cleave");
sword->set_value(1800);
move_object(sword, this_object());
init_command("wield sword");
set_wc(18);
}