/
lib/banish/
lib/d/coronos/
lib/d/coronos/w/alena/
lib/d/coronos/w/angel/
lib/d/coronos/w/angel/caves/
lib/d/coronos/w/angel/caves/monst/
lib/d/coronos/w/angel/city/chambers/
lib/d/coronos/w/angel/city/monst/
lib/d/coronos/w/angel/city/obj/
lib/d/coronos/w/angel/city/streets/
lib/d/coronos/w/angel/farms/plains/
lib/d/coronos/w/angel/monst/
lib/d/tempus/
lib/d/tempus/w/angel/
lib/d/tempus/w/kingbill/
lib/d/tempus/w/mirak/
lib/d/tempus/w/mirak/monst/
lib/d/tempus/w/mirak/obj/
lib/d/tempus/w/relgar/planes/baat/
lib/d/tempus/w/sarak/
lib/d/tempus/w/serepion/mon/
lib/d/tempus/w/valrejn/
lib/doc/
lib/doc/domains/
lib/doc/efun/
lib/include/fn_specs/
lib/info/
lib/inherit/base/
lib/log/
lib/log/mailbox/
lib/log/main/
lib/news/
lib/obj/party/
lib/objects/componen/
lib/open/
lib/open/party/
lib/open/paste/
lib/open/spells/
lib/open/valrejn/
lib/players/
lib/players/alena/
lib/players/alena/obj/
lib/players/alena/open/
lib/players/alena/private/
lib/players/angel/
lib/players/angel/obj/
lib/players/ash/
lib/players/biggs/
lib/players/biggs/food/
lib/players/biggs/gobkeep/
lib/players/biggs/mnstr/
lib/players/biggs/town/caves/
lib/players/biggs/town/tower/
lib/players/biggs/wpns/
lib/players/calris/
lib/players/deathurg/
lib/players/deathurg/open/
lib/players/deathurg/private/thief/
lib/players/dogberry/
lib/players/dogberry/library/
lib/players/dogberry/open/
lib/players/epsilon/
lib/players/epsilon/private/
lib/players/farewell/
lib/players/hippo/
lib/players/hippo/open/
lib/players/hippo/tools/
lib/players/jimpa/
lib/players/josh/
lib/players/josh/room/
lib/players/josh/room/mage/dungeon/
lib/players/josh/room/mage/dungeon/obj/
lib/players/josh/wep/
lib/players/kingbill/
lib/players/metatron/
lib/players/miette/
lib/players/mirak/
lib/players/mirak/open/
lib/players/parsilan/
lib/players/relgar/
lib/players/relgar/private/
lib/players/sarak/
lib/players/sarak/bugs/
lib/players/sarak/feelings/
lib/players/sarak/magical/
lib/players/sarak/minotaur/island/
lib/players/sarak/open/
lib/players/sarak/private/
lib/players/serepion/
lib/players/serepion/open/
lib/players/serepion/private/
lib/players/spike/
lib/players/spike/open/
lib/players/spike/private/
lib/players/spike/seaworld/
lib/players/valrejn/
lib/players/valrejn/open/
lib/players/valrejn/private/
lib/players/virus/
lib/players/wrath/
lib/players/wrath/arm/
lib/players/wrath/mon/
lib/players/wrath/room/
lib/players/wrath/room/entry/
lib/players/wrath/room/zolgath/
lib/players/wrath/weap/
lib/players/zil/
lib/room/
lib/room/city/arena/
lib/room/city/creator/
lib/room/city/garden/monst/
lib/room/city/library/
lib/room/city/library/open/books/
lib/room/city/shop/
lib/room/death/
lib/room/death/open/
lib/room/island/
lib/room/keeps/
lib/room/registry/
lib/room/ships/crew/
lib/room/ships/open/
lib/room/ships/open/types/bounty/
lib/room/ships/open/types/nebula/
lib/room/ships/open/types/phoenix/
lib/secure/udp_cmd_/
lib/skills/
lib/skills/fighter/
lib/skills/psionici/
lib/skills/thief/
lib/usr/
lib/usr/creators/
lib/usr/no_banis/
lib/usr/players/
#include <mudlib.h>
inherit ROOM;

void reset(status arg) {
  if(!present("servant")) {
    int i;
    for(i = 0; i < 3; i++) {
      move_object(clone_object("/players/sarak/minotaur/servant"),
        this_object());
    }
  }
 
  if(!arg) {
    set_short("Castle Entrance");
    set_long(
"~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\n"+
"You have entered the Minotaur's castle. The whole area is bright with the\n"+
"glittering of gold. Gold chandeliers hang from the ceiling providing the\n"+
"room with a brilliant gold glow. The floor has been tiled with a strange\n"+
"white gem and the walls have portraits of various people on them. There is\n"+
"usually a small group of servants here ready to serve you in any way. The\n"+
"Minotaurs seem to be very hospitable.\n"+

"~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\n");
    set_exits(({
      "/players/sarak/minotaur/entrance", "south",
      "/players/sarak/minotaur/out1",  "west",
      "/players/sarak/minotaur/out13",  "east",
      "/players/sarak/minotaur/in5",  "northeast",
      "/players/sarak/minotaur/in1",  "northwest",
    }));
    set_weather(2,2,0);
    set_items(({

        "light#chandeliers#chandelier",
          "The chandeliers provide light for the room",
      "floor#tiles", "The tiles on the floor have been made from rich, white opals",
      "portraits#portrait#picture#pictures", 
        "The pictures are of various members of the minotaur castle.\n"+
	"They are all surrounded by a rich, gold frame. The second\n"+
	"picture catches your eye",
      "second picture#picture 2#portrait 2#second protrait#",
	"The picture is of a young minotaur wearing a crown. The eyes\n"+
	"have been cut out to provide a peep hole. Unfotunately, these\n"+
        "type of holes work both ways. Perhaps if you peeped through the\n"+ 
        "eyes you will see more. You also notice a small lever on the\n"+
        "side of the frame",
      "lever",  "Perhaps if you were to pull it...",
    }));
  }
}
 
void init() {
  ::init();
  add_action("pull", "pull");
  add_action("peep", "peep");

}

status peep(string cmd){
  if (!cmd) {
    write ("peep through?\n");
    return 1;
  }
  if (cmd == "through") {
    write ("peep through what??\n");
    return 1;
  }

  if ((cmd == "through holes") || (cmd == "through hole") ||
    (cmd == "through eyes")) {
    if (find_living("radagast")) {
      write ("You peep through the holes and see someone sleeping on a"+
             " bed inside.\n");
    }
    else {
      write ("You peep through the holes but see only an empty room.\n");
    }
    say (this_player()->query_name()+ " peeps through a hole in the painting.\n");
    return 1;
  }
  return 0;
}

status pull(string lev) {
  if (lev == "lever") {
    say (this_player()->query_name()+" does something to one of the pictures."+
                                      " The wall\n"+
	 "spins around and "+this_player()->query_name()+" is gone!!\n");
    write ("You pull the lever. A grinding noise comes from within the walls as\n"+
	   "they begin to move! The whole wall turns around taking you with it!!\n"+
	   "You are thrown to the ground as the wall stops abruptly to turn back\n"+
           "to it's original position. ");
    if (find_living("radagast")) {
      write ("The sounds of the wall moving have\n"+
             "woken the evil prince sleeping here. He is NOT impressed!!\n");
    }
    else write ("Fortunately, no one is here.\n");
    this_player()->move_player("mysteriously#players/sarak/minotaur/hidden");
    return 1;
  }
  return 0;
}