#include <mudlib.h>
inherit ROOM;
void reset(status arg) {
if(!present("servant")) {
int i;
for(i = 0; i < 3; i++) {
move_object(clone_object("/players/sarak/minotaur/servant"),
this_object());
}
}
if(!arg) {
set_short("Castle Entrance");
set_long(
"~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\n"+
"You have entered the Minotaur's castle. The whole area is bright with the\n"+
"glittering of gold. Gold chandeliers hang from the ceiling providing the\n"+
"room with a brilliant gold glow. The floor has been tiled with a strange\n"+
"white gem and the walls have portraits of various people on them. There is\n"+
"usually a small group of servants here ready to serve you in any way. The\n"+
"Minotaurs seem to be very hospitable.\n"+
"~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\n");
set_exits(({
"/players/sarak/minotaur/entrance", "south",
"/players/sarak/minotaur/out1", "west",
"/players/sarak/minotaur/out13", "east",
"/players/sarak/minotaur/in5", "northeast",
"/players/sarak/minotaur/in1", "northwest",
}));
set_weather(2,2,0);
set_items(({
"light#chandeliers#chandelier",
"The chandeliers provide light for the room",
"floor#tiles", "The tiles on the floor have been made from rich, white opals",
"portraits#portrait#picture#pictures",
"The pictures are of various members of the minotaur castle.\n"+
"They are all surrounded by a rich, gold frame. The second\n"+
"picture catches your eye",
"second picture#picture 2#portrait 2#second protrait#",
"The picture is of a young minotaur wearing a crown. The eyes\n"+
"have been cut out to provide a peep hole. Unfotunately, these\n"+
"type of holes work both ways. Perhaps if you peeped through the\n"+
"eyes you will see more. You also notice a small lever on the\n"+
"side of the frame",
"lever", "Perhaps if you were to pull it...",
}));
}
}
void init() {
::init();
add_action("pull", "pull");
add_action("peep", "peep");
}
status peep(string cmd){
if (!cmd) {
write ("peep through?\n");
return 1;
}
if (cmd == "through") {
write ("peep through what??\n");
return 1;
}
if ((cmd == "through holes") || (cmd == "through hole") ||
(cmd == "through eyes")) {
if (find_living("radagast")) {
write ("You peep through the holes and see someone sleeping on a"+
" bed inside.\n");
}
else {
write ("You peep through the holes but see only an empty room.\n");
}
say (this_player()->query_name()+ " peeps through a hole in the painting.\n");
return 1;
}
return 0;
}
status pull(string lev) {
if (lev == "lever") {
say (this_player()->query_name()+" does something to one of the pictures."+
" The wall\n"+
"spins around and "+this_player()->query_name()+" is gone!!\n");
write ("You pull the lever. A grinding noise comes from within the walls as\n"+
"they begin to move! The whole wall turns around taking you with it!!\n"+
"You are thrown to the ground as the wall stops abruptly to turn back\n"+
"to it's original position. ");
if (find_living("radagast")) {
write ("The sounds of the wall moving have\n"+
"woken the evil prince sleeping here. He is NOT impressed!!\n");
}
else write ("Fortunately, no one is here.\n");
this_player()->move_player("mysteriously#players/sarak/minotaur/hidden");
return 1;
}
return 0;
}