inherit "inherit/room2"; #define NAME "relgar" void init() { ::init(); set_no_fight(1); set_no_summon(1); add_action("time_set","time"); } /* End of init */ reset (arg) { if (arg) return; set_short( "Relgar's Workroom"); set_long( "\tYou've entered the crypt of Relgar the Dark Elven Lich. There are\n"+ "cobwebs and dust in every corner of this room. The air in here is musty\n"+ "and very still. You can hear everything in this room in this room because\n"+ "it is so deathly quiet in here. You think you can hear the dust settling.\n"+ "In the middle of the room is a table with what looks like a rotting and \n"+ "decaying corpse. On the corpses chest is a shield and a sword underneath\n"+ "the shield. All around the room are sculpted faces of what look like "+ "demons.\nYou start to feel the tingle of fear running up your spine. "+ "Perhaps you\nshould leave this place.\n"); set_weather(5, 1, 2); set_exits(({ "/room/city/square.c","square", "/room/city/creator/inner1","cboard", "/room/city/mage/guild","mage", "/room/city/cleric/hall4","cleric", "/room/city/cleric/paladin","paladin", "/room/city/thief/guild","thief", "/room/city/shop/shop","shop", "/room/city/arena/guild","fighter", "/room/city/t_hall2","nboard", })); custom_exits=""; set_items(({ "cobwebs","The cobwebs hang in the upper corners of the room "+ "where the walls meet the\nceiling. It is fairly obvious that noone has seen "+ "the need to dust for many\ncenturies.\n", "dust","This fine dust covers everything in the room with a fine layer. It "+ "appears\nto be undisturbed except for the table which is free from any dust "+ "or\ncobwebs.\n", "faces","The faces of every demon you've ever heard of potrude, at even "+ "intervals, from\nthe walls around the room. They gaze stonily and appear "+ "to be jeering\nat you from their perches high above the floor. As you gaze "+ "at them, you think\nyou see small fires in the eyes of one of them. You look "+ "closer and not seeing \nanything you decide it was your imagination.\n", "table","This large stone table has high relief carvings of what look like "+ "demon heads\nand minions of evil dancing around half eaten corpses of their "+ "prey. It is free\nfrom any dust or dirt whatsoever. You wonder why the table "+ "is the only item\nspared by the dust of ages.\n", "shield","This crested shield sports the emblem of an eagle in mid-flight with"+ " the\nmangled corpse of a large snake in its talons. The top of the shield "+ "is\nstraight and the sides of the shield curve from the corners "+ "at the top\ndown towards the bottom where they come to a point. At the point "+ "there is\na large gem. It appears to be an orange amber.\n", "gem","Which gem? The amber or the topaz?\n", "amber","This large, orange amber on the shield is polished to a shine and is "+ "still\nfairly transparent. It is perfectly round and in the center you can "+ "see what\nlooks like a spider wrapping a recently captured victim in a web.\n", "topaz","The large, polished topaz on the pommel of the sword sparkles with "+ "an inner\nlight. As you look into the gem you start to feel yourself pulled "+ "into it...\n\n\n ...You shake your head vigourously. You felt as if your "+ "soul were being\npulled into the gem. Knowing the capacity of the gem without"+ " a wielder, you\nwonder what kind of power it has in the hands of a capable "+ "user.\n", "sword","This ceremonial sword matches the shield which lies on top of it. "+ "The hilt\nitself is fashioned from silver to resemble a pair of eagles "+ "wings. The\npommel of the sword is a large sphere of a gem. It appears to be "+ "a large\norange topaz. It has been polished and is perfectly smooth. The "+ "point\nof the sword shows itself past the bottom of the shield and you can "+ "see the\nvery end of the blood groove about four inches from the tip.\n", "heads","The heads of the demons on the table look to be perfect replicas "+ "of the faces\non the walls. They are perfect enough that no human artisan "+ "could have\ncarved them without magical aid. They leerat you from their "+ "places\naround the sides of the stone table as if challenging your sanity.\n", "corpse","The corpse on the table has a crested shield and sword on its chest "+ "that appear\nto have lain there for centuries. The corpse itself "+ "however looks not more than\na few decades old. The bone structure itself "+ "suggests that the person died at\na young age. You look closer at the face "+ "and it looks like someone you may know\nfrom somewhere. "+ "You have seen him recently, you could swear that you've talked\n"+ "to someone that looked just like this person may have looked just a few "+ "\nmoments ago.\n", })); set_smell("The smell of dust, age and death fill the air.\n"); set_listen("You can almost hear the dust falling to the floor. "+ "It is deathly quiet\nin here.\n"); } /* end of reset */ time_set(int len){ call_out("say_it",(int)len); return 1; } /* end of time_set */ say_it(){ tell_room("players/relgar/workroom","It's time.\n"); return; }