#include <mudlib.h>
#include <ansi.h>
#define PRIEST clone_object("d/tempus/w/relgar/priest.c")
#define LUNATIC clone_object("d/tempus/w/relgar/loony.c")
#define TP this_player()
#define TO this_object()
#define CNAME capitalize(this_player()->query_name())
#define NAME this_player()->query_name()