#include <mudlib.h> #include <ansi.h> #define PRIEST clone_object("d/tempus/w/relgar/priest.c") #define LUNATIC clone_object("d/tempus/w/relgar/loony.c") #define TP this_player() #define TO this_object() #define CNAME capitalize(this_player()->query_name()) #define NAME this_player()->query_name()