/* MACE of Disruption */
inherit "inherit/weapon";
reset(arg) {
if(arg) return;
set_name("mace");
set_type("crush");
set_wc(17); /* plus 5 mace */
set_length(36);
set_weight(4);
set_value(5000);
set_short("A white marble mace");
set_long(
"This weapon bears silver and platinum bound into the shaft, \n"+
"and is made from a solid slab of pure white marble, unblemished \n"+
"and excelently crafted. \n");
set_hit_func(this_object());
set_sell_destruct(1);
set_enchanted(1);
set_light(1); /* soft glow */
}
weapon_hit(target) {
if(target -> id("undead")) {
tell_room(environment(environment()),
target->query_name() +" cries out in pain!\n");
target -> turn(random(15));
}
return 17; /* double damage vs undead */
}
query_info() {
return "A mace of disruption. This magical mace is able to turn undead \n"+
"as well as a cleric of reasonable power. It also returns double\n"+
"damage versus these beasts\n";
}