#include <mudlib.h>
inherit ROOM;
void reset(status arg) {
reset_doors(arg);
load_door(({
"file", "room/city/mage/study2",
"direction", "west door",
"long",
"A dark door bearing spidery runes on a silvery plaque:\n"+
"\tTenser's Study.\n",
"key id", "silver key",
"lock id", "silver lock",
enable_commands();
}
void heart_beat() {
string *messages;
messages = ({
"The torch flickers\n",
"The torch splutters.\n",
"The torch casts dancing shadows across the walls.\n",
"The torch flutters.\n",
"The torch light dances around the room.\n",
});
if(!random(10))
tell_room(this_object(), messages[random(sizeo carved with arca"+
"ne glyphs\nof power.\n",
"glyphs#glyph",
"The writing is so ancient its true meaning is lost on you, but the power "+
"you\nfeel from them leaves you no doubt they are not for decoration.\n",
"walls#wall",
"The walls are made up of large strong bricks, many of which have glyphs"+
"of \npower carved into them.\n",
}));
set_smell("This place smells dank and musky.\n");
set_listen("Your ears feel the dull roar of preasure.\n");
set_exits(({
"/room/city/mage/bfloor2.c","south",
"chamber.c","down"
}));
}