inherit "/players/josh/room/mage/dungeon/Dtemp.c";
#define NAME "josh"
reset (arg) {
if(!present("golem")) {
move_object(clone_object("players/josh/room/mage/dungeon/obj/stgolem.c"),this_object());
}
if (arg) return;
set_short( "Stair case landing");
set_long(
"You are standing at the top of a spiral staircase. There are several \n"+
"glowing orbs on the walls providing a dim light. The room is filled with \n"+
"the low buz of magical wards.\n"+
"\n\n"
);
set_weather(3,1,0);
set_items(({
"globe#globes#light#lights",
"They appear to be perfectly formed crystal spheres, that emit a steady light.\n",
"stone#stones#brick#bricks",
"They seem to be large granite bricks. Some of them are carved with arcane glyphs\nof power.\n",
"glyphs#glyph",
"The writing is so ancient its true meaning is lost on you, but the power you\nfeel from them leaves you no doubt they are not for decoration.\n",
"walls#wall",
"The walls are made up of large strong bricks, many of which have glyphs of \npower carved into them.\n",
}));
set_smell("This place smells dank and musky.\n");
set_listen("Your ears feel the dull roar of preasure.\n");
set_exits(({
"/room/city/mage/bfloor2.c","south",
"/players/josh/room/mage/dungeon/chamber.c","down"
}));
}