inherit "/players/josh/room/mage/dungeon/Dtemp.c"; #define NAME "josh" reset (arg) { if (arg) return; set_short( "Stair case landing"); set_long( "You are standing at the top of a spiral staircase. There are several \n"+ "glowing orbs on the walls providing a dim light. The room is filled with \n"+ "the low buz of magical wards.\n" ); set_weather(3,1,0); set_items(({ "globe#globes#light#lights", "They appear to be perfectly formed crystal spheres, that emit a steady"+ "light.\n", "stone#stones#brick#bricks", "They seem to be large granite bricks. Some of them are carved with arca"+ "ne glyphs\nof power.\n", "glyphs#glyph", "The writing is so ancient its true meaning is lost on you, but the power "+ "you\nfeel from them leaves you no doubt they are not for decoration.\n", "walls#wall", "The walls are made up of large strong bricks, many of which have glyphs"+ "of \npower carved into them.\n", })); set_smell("This place smells dank and musky.\n"); set_listen("Your ears feel the dull roar of preasure.\n"); set_exits(({ "/room/city/mage/bfloor2.c","south", "chamber.c","down" })); }