/
lib/banish/
lib/d/coronos/
lib/d/coronos/w/alena/
lib/d/coronos/w/angel/
lib/d/coronos/w/angel/caves/
lib/d/coronos/w/angel/caves/monst/
lib/d/coronos/w/angel/city/chambers/
lib/d/coronos/w/angel/city/monst/
lib/d/coronos/w/angel/city/obj/
lib/d/coronos/w/angel/city/streets/
lib/d/coronos/w/angel/farms/plains/
lib/d/coronos/w/angel/monst/
lib/d/tempus/
lib/d/tempus/w/angel/
lib/d/tempus/w/kingbill/
lib/d/tempus/w/mirak/
lib/d/tempus/w/mirak/monst/
lib/d/tempus/w/mirak/obj/
lib/d/tempus/w/relgar/planes/baat/
lib/d/tempus/w/sarak/
lib/d/tempus/w/serepion/mon/
lib/d/tempus/w/valrejn/
lib/doc/
lib/doc/domains/
lib/doc/efun/
lib/include/fn_specs/
lib/info/
lib/inherit/base/
lib/log/
lib/log/mailbox/
lib/log/main/
lib/news/
lib/obj/party/
lib/objects/componen/
lib/open/
lib/open/party/
lib/open/paste/
lib/open/spells/
lib/open/valrejn/
lib/players/
lib/players/alena/
lib/players/alena/obj/
lib/players/alena/open/
lib/players/alena/private/
lib/players/angel/
lib/players/angel/obj/
lib/players/ash/
lib/players/biggs/
lib/players/biggs/food/
lib/players/biggs/gobkeep/
lib/players/biggs/mnstr/
lib/players/biggs/town/caves/
lib/players/biggs/town/tower/
lib/players/biggs/wpns/
lib/players/calris/
lib/players/deathurg/
lib/players/deathurg/open/
lib/players/deathurg/private/thief/
lib/players/dogberry/
lib/players/dogberry/library/
lib/players/dogberry/open/
lib/players/epsilon/
lib/players/epsilon/private/
lib/players/farewell/
lib/players/hippo/
lib/players/hippo/open/
lib/players/hippo/tools/
lib/players/jimpa/
lib/players/josh/
lib/players/josh/room/
lib/players/josh/room/mage/dungeon/
lib/players/josh/room/mage/dungeon/obj/
lib/players/josh/wep/
lib/players/kingbill/
lib/players/metatron/
lib/players/miette/
lib/players/mirak/
lib/players/mirak/open/
lib/players/parsilan/
lib/players/relgar/
lib/players/relgar/private/
lib/players/sarak/
lib/players/sarak/bugs/
lib/players/sarak/feelings/
lib/players/sarak/magical/
lib/players/sarak/minotaur/island/
lib/players/sarak/open/
lib/players/sarak/private/
lib/players/serepion/
lib/players/serepion/open/
lib/players/serepion/private/
lib/players/spike/
lib/players/spike/open/
lib/players/spike/private/
lib/players/spike/seaworld/
lib/players/valrejn/
lib/players/valrejn/open/
lib/players/valrejn/private/
lib/players/virus/
lib/players/wrath/
lib/players/wrath/arm/
lib/players/wrath/mon/
lib/players/wrath/room/
lib/players/wrath/room/entry/
lib/players/wrath/room/zolgath/
lib/players/wrath/weap/
lib/players/zil/
lib/room/
lib/room/city/arena/
lib/room/city/creator/
lib/room/city/garden/monst/
lib/room/city/library/
lib/room/city/library/open/books/
lib/room/city/shop/
lib/room/death/
lib/room/death/open/
lib/room/island/
lib/room/keeps/
lib/room/registry/
lib/room/ships/crew/
lib/room/ships/open/
lib/room/ships/open/types/bounty/
lib/room/ships/open/types/nebula/
lib/room/ships/open/types/phoenix/
lib/secure/udp_cmd_/
lib/skills/
lib/skills/fighter/
lib/skills/psionici/
lib/skills/thief/
lib/usr/
lib/usr/creators/
lib/usr/no_banis/
lib/usr/players/
#include <mudlib.h>
inherit MONSTER;

void make_items();
void reset(status arg) {
    ::reset(arg);
    if(arg) {
	make_items();
	return;
    }
    set_name("golem");
    set_short("Stone golem");
    set_long(
      "This large walking mass of rock stands about 7 feet tall. Its' "+
      "sightless \n"+"gaze fills you with dread. In its' massive hands it "+
      "is holding a huge sword.\n"+"It seems more intent on keeping "+
      "things in than stopping intruders.\n"
    );
    set_al(0); /* flat neutral */
    set_race("golem");
    add_spell_immune("charm");
    set_gender(0);
    load_a_chat(8,({
	"Golem exclaims: Golem must crush !\n",
	"Golem growls at you.\n",
	"Golem says: I enforce the will of the mage tower.\n",
      }));
    add_class("mage"); 
    add_class("fighter");
    load_spells(20,({ 
	"stoneskin" ,
      }));
    set_level(20);
    set_hp(2500);
    add_money(100 + random(500));
    set_magic_resist(25 + random(50));
    make_items();
    set_heart_ob(this_object());
}

void monster_heart_beat() {
    int i;
    object *bandit;
    bandit = all_inventory(environment());
    for(i=0; i<sizeof(bandit); i++) { /* , taken by josh from the elf dude*/
	if(bandit[i] -> id("orc") && living(bandit[i])) {
	    if(!bandit[i]->add_secondary_attacker(this_object()))
		if(bandit[i] -> query_level() > 5)
		    bandit[i]->hit_player(10);
	    if(!random(5))
		tell_room(environment(),
		  "Golem exclaims: Putrid orc!\n"); /* he hates orcs */
	}

	if(bandit[i] -> query_alignment() < -50) {
	    tell_room(environment(), "Golem attacks!\n");
	    if(bandit[i] -> query_level() > 5)
		bandit[i] -> hit_player(random(5)); /* ouch! */
	}

	if(bandit[i] ->id("corpse")) {
	    tell_room(environment(), "Golem takes the corpse.\n");
	    move_object(bandit[i], this_object());
	}
    }
}

void make_items() {
    object obj;

    if(!present("sword"))
	move_object(clone_object("/players/josh/room/mage/dungeon/obj/bigsword"),this_object());

    command("wield sword",this_object());
    set_wc(30);
    set_ac(25);
}