inherit "inherit/weapon";
reset(arg) {
if(arg) return;
set_name("bigsword");
set_alias("sword");
set_short("A huge sword.");
set_long(
"This is a huge broad sword. Only some kind of "+
"giant could wield this.\n"
);
set_wc(16);
set_type("slash");
set_length(45); /* a little longer than normal */
set_weight(8);
set_value(4000);
set_hit_func(this_object());
}
init() {
::init();
add_action("read","read sword");
}
read(string str) {
string tmp1, tmp2;
if(sscanf(str, "%srunes%s", tmp1, tmp2)) {
if(this_player()->query_languages("elf"))
write(query_info());
else
write("They don't make any sense to you.\n");
return 1;
}
}
query_info() {
return "the runes on the blade glow as you read them...\n"+
"they say - 'Evil beware!'\n";
}
weapon_hit(object target) {
if(target -> query_alignment() < -100) {
tell_object(environment(), "Your sword glows a brilliant white!\n");
say(environment()->query_name() +"'s sword throws sparks !\n"
);
return 3;
}
return 0;
}
wield(string str) {
::wield(str);
if(id(str)) {
if(this_player()->query_alignment() != 0) {
tell_object(environment(), "This sword is too big to wield.\n");
drop();
}
return 1;
}
}