inherit "/players/josh/room/mage/dungeon/Dtemp.c";
#define NAME "josh"
reset (arg) {
if (arg) return;
set_short( "northwest wing");
set_long(
"You find yourself standing in the northwest wing of mage tower"+
" dungeon.\n" + "The hall is light by more glowing orbs, filling the"+
" hall with \n"+"bright light. The walls have a bright blue clolor here.\n"+
"You feel a strong current of air wipping through the hall.\n"
);
set_items(({
"globe#globes#light#lights",
"They appear to be perfectly formed crystal spheres, that emit a steady"+
"light.\n",
"stone#stones#brick#bricks",
"They seem to be bright blue bricks. Some of them are carved with arca"+
"ne glyphs\n"+" of power.\n",
"glyphs#glyph",
"The writing is so ancient its true meaning is lost on you, but the power "+
"you\nfeel from them leaves you no doubt they are not for decoration.\n"+
"You do reconize the air symbol repeared in several places.\n",
"walls#wall",
"The walls are made up of blue bricks, many of which have glyphs"+
"of \n"+" power carved into them.\n",
}));
set_weather(3,1,0);
set_smell("Sniffing your lungs fill with fresh air.\n");
set_listen("You faintly hear the sound of thunder. \n");
set_exits(({
"/players/josh/room/mage/dungeon/chamber.c","southeast",
}));
}