inherit "/players/josh/room/mage/dungeon/Dtemp.c";
#define NAME "josh"
reset (arg) {
reset_doors(arg);
load_door(({
"file", "/players/josh/room/mage/dungeon/neh.c",
"direction", "southeast door",
"long",
"This is a strong steel door. There is a huge circle"+
" of protection from fire carved in it.\n",
"key id", "silver key",
"lock id", "silver lock",
"lock description", "A shiny silver lock that glows softly\n",
"open", "unlocked"
}));
if (arg) return;
set_short( "fire cell");
set_long(
"A red glow emits from the wall here, casting strange shadows about"+
" the cell.\n"+"Strong chains of gleaming steal are fastened to the walls,"+
"floor, and ceiling.\n"
+"\n \n"
);
set_items(({
"stone#stones#brick#bricks",
"They seem to be made of red bricks. Some of them are carved with arca"+
"ne glyphs\n"+" of power.\n",
"glyphs#glyph",
"The writing is so ancient its true meaning is lost on you, but the power "+
"you\nfeel from them leaves you no doubt they are not for decoration.\n"+
"You do reconize the fire symbol repeared in several places.\n",
"walls#wall",
"The walls are made up of red bricks, many of which have glyphs"+
"of \n"+" power carved into them.\n",
}));
set_weather(3,1,0);
set_smell("Sniffing your lungs fill with smokey air.\n");
set_listen("You faintly hear the sound of fire crackling. \n");
set_exits(({
}));
}