#include <mudlib.h>
#define NAME (string)this_player()->query_name()
inherit ROOM;
void reset(status arg) {
if(!present("dog")) {
move_object(clone_object("players/biggs/mnstr/dog"),this_object());
}
if(arg) return;
set_short("The Alley Corner");
set_long(
"You reach a turn in the alley way. This appears to be the home \n"+
"of a stray animal. Things are torn and ravaged. Apparently, many \n"+
"small children have been killed and eaten here. \n");
set_smell("Yep, its stinky doggie urine all right.\n");
set_listen("The birds sound disturbed by some other creature. \n");
set_exits(({
"players/biggs/town/all5ey.c", "north",
"players/biggs/town/all6ey.c", "east",
}));
set_weather(0,0,0);
}