#define NAME "biggs" #include <mudlib.h> inherit ROOM; void reset(status arg) { if (arg) return; set_short("Biggs Lair"); set_long ( "You stand at the base of a huge tower, built ages ago. \n"+ "There are many carvings of ferocious dragons in the walls. \n"); set_weather(5, 5, 5); set_exits (({"/room/city/market4", "market4", "/room/city/post.c", "post"})); }