#define NAME "biggs"
#include <mudlib.h>
inherit ROOM;
void reset(status arg) {
if (arg) return;
set_short("Biggs Lair");
set_long (
"You stand at the base of a huge tower, built ages ago. \n"+
"There are many carvings of ferocious dragons in the walls. \n");
set_weather(5, 5, 5);
set_exits (({"/room/city/market4", "market4",
"/room/city/post.c", "post"}));
}