#define NAME "biggs"
#include <mudlib.h>
inherit ROOM;
void reset(status arg) {
  if (arg) return;
  set_short("Biggs Lair");
  set_long (
            "You stand at the base of a huge tower, built ages ago. \n"+
            "There are many carvings of ferocious dragons in the walls. \n");
  set_weather(5, 5, 5);
  set_exits (({"/room/city/market4",   "market4",
               "/room/city/post.c", "post"}));
}