#include <mudlib.h>
#define NAME (string)this_player()->query_name()
inherit ROOM;
void reset(status arg) {
if(!present("goblin")) {
int i;
for(i=0; i<4; i++) {
move_object(clone_object("players/biggs/mnstr/goblin"),this_object());
}
}
if(arg) return;
set_short("The Goblin Camp");
set_long(
"You stand within the firecircle of the goblin camp. The goblins \n"+
"apparently make their temporary home here in an old cave. You \n"+
"notice a scroll lying near the fire.\n"+
" \n");
set_exits (({"/players/biggs/town/caves/cave1.c", "south"}));
set_listen("You hear the sounds of the fire crackling. \n");
set_smell("You smell the burning, roasting fire.\n");
set_items(({
"scroll",
"The scroll reads: prepare for the glorious onslaught! -King Snagluk",
"fire#firecircle",
"The flames seem to rise from the ground. Goblin magic!",
}));
set_weather(0,0,0);
}