#include <mudlib.h>
#define NAME (string)this_player()->query_name()
inherit ROOM;
void reset(status arg) {
if(!present("bandit")) {
move_object(clone_object("players/biggs/mnstr/bandit"),this_object());
}
if(arg) return;
set_short("A Dark Alley Turn");
set_long(
"This appears to be someone's home. Garbage and \n"+
"and rags litter the alley way. You get the sense \n"+
"that you are most unwelcome here.\n");
set_smell("There is a nasty odor of an unwashed body here.\n");
set_listen("You here nothing, THings are oddly quiet here. \n");
set_items(({
"garbage",
"There are food scraps, shredded traveller's clothing, and junk.",
"rags",
"scraps remain from what seems to be a bandit cloak",
}));
set_exits(({
"players/biggs/town/all3ey", "east",
"players/biggs/town/all4ey", "south",
}));
set_weather(0,0,0);
}