#define NAME "biggs" #include <mudlib.h> inherit ROOM; void reset(status arg) { if (arg) return; set_short("Alley entrance"); set_long ( "You see a dim and murky alley way. There is little \n"+ "light to see by. Garbage is thrown about the crude \n"+ "alley street. This appears to be a dumping ground \n"+ "for the city residents. \n"); set_listen("You hear the echoes of the busy streets nearby\n"); set_items(({ "garbage", "Small pieces of flim and flam from all over town are dumped "+ "here. What a mess.", "street#alley street", "The street appears strangely well worn for such a desolate place.", })); set_weather(5, 5, 5); set_exits (({"/players/biggs/workroom.c", "out", "/players/biggs/town/all2ey.c", "west"})); }