#define NAME "biggs"
#include <mudlib.h>
inherit ROOM;
void reset(status arg) {
if (arg) return;
set_short("Alley entrance");
set_long (
"You see a dim and murky alley way. There is little \n"+
"light to see by. Garbage is thrown about the crude \n"+
"alley street. This appears to be a dumping ground \n"+
"for the city residents. \n");
set_listen("You hear the echoes of the busy streets nearby\n");
set_items(({
"garbage",
"Small pieces of flim and flam from all over town are dumped "+
"here. What a mess.",
"street#alley street",
"The street appears strangely well worn for such a desolate place.",
}));
set_weather(5, 5, 5);
set_exits (({"/players/biggs/workroom.c", "out",
"/players/biggs/town/all2ey.c", "west"}));
}