#include <mudlib.h> #define NAME (string)this_player()->query_name() inherit ROOM; void reset(status arg) { if(!present("bandit")) { move_object(clone_object("players/biggs/mnstr/bandit"),this_object()); } if(arg) return; set_short("A Dark Alley Turn"); set_long( "This appears to be someone's home. Garbage and \n"+ "and rags litter the alley way. You get the sense \n"+ "that you are most unwelcome here.\n"); set_smell("There is a nasty odor of an unwashed body here.\n"); set_listen("You here nothing, THings are oddly quiet here. \n"); set_items(({ "garbage", "There are food scraps, shredded traveller's clothing, and junk.", "rags", "scraps remain from what seems to be a bandit cloak", })); set_exits(({ "players/biggs/town/all3ey", "east", "players/biggs/town/all4ey", "south", })); set_weather(0,0,0); }