#define NAME "biggs"
#include <mudlib.h>
inherit ROOM;
void reset(status arg) {
  if (arg) return;
  set_short("Alley Portal");
  set_long (
            "You stand at the end of the long alley. You notice \n"+
            "a large hole in the ground here. It looks as if the \n"+
            "hole connects to somewhere else, far below.\n");
  set_smell("It smells humid and yuckky here.\n");
  set_listen("There are mumbling sounds coming from below. \n");
  set_items(({     
     "hole",
          "The hole contains a crude ladder, of goblin design.",
     "ladder",
          "The ladder appears recently assembled.",
  }));  
  set_weather(0,0,0);
  set_exits (({"/players/biggs/town/caves/cave1.c",   "hole",
               "/players/biggs/town/all8ey.c",     "north"}));
}