#define NAME "biggs"
#include <mudlib.h>
inherit ROOM;
void reset(status arg) {
if (arg) return;
set_short("Alley Way");
set_long (
"You are far from the main town now, travelling down \n"+
"what seems to be an endless alley. It appears that no \n"+
"one comes this way anymore.\n");
set_listen("You hear angry growls to the west.\n");
set_smell("It smells quite musty and moldy here. \n");
set_weather(5, 0, 0);
set_exits (({"/players/biggs/town/all7ey.c", "east",
"/players/biggs/town/wrm.c", "west"}));
}