#define NAME "biggs"
#include <mudlib.h>
inherit ROOM;
void reset(status arg) {
  if (arg) return;
  set_short("Alley Way");
  set_long (
            "You are far from the main town now, travelling down \n"+
            "what seems to be an endless alley. It appears that no \n"+
            "one comes this way anymore.\n");
  set_listen("You hear angry growls to the west.\n");
  set_smell("It smells quite musty and moldy here. \n");
  set_weather(5, 0, 0);
  set_exits (({"/players/biggs/town/all7ey.c",   "east",
               "/players/biggs/town/wrm.c",    "west"}));
}