#define NAME "biggs"
#include <mudlib.h>
inherit ROOM;
void reset(status arg) {
if (arg) return;
set_short("Alley Way");
set_long (
"You see a dim and murky alley way. There is little \n"+
"of anything in this place. It looks like small bones of \n"+
"human children are scattered on the ground. \n");
set_items(({
"bone#bones",
"The small bones appear fresh, and bloody.",
}));
set_listen("You hear a dog's howl to the south. \n");
set_smell("Not much to smell in this breezy spot. \n");
set_weather(0, 0, 0);
set_exits (({"/players/biggs/town/wrm.c", "south",
"/players/biggs/town/all4ey.c", "north"}));
}