#define NAME "biggs"
#include <mudlib.h>
inherit ROOM;
void reset(status arg) {
if (arg) return;
set_short("Alley Way");
set_long (
"You see a dim and murky alley way. There is little \n"+
"left here to plunder. Some of the food scraps left on \n"+
"the street are rotting away. \n");
set_smell("Yuck! Whatever remains are here really stink!\n");
set_items(({
"food#food scraps#scraps#scraps",
"A sliced up rat head.",
"street",
"The street looks like it was built centuries ago.",
}));
set_listen("You hear scurrying noises to the north. \n");
set_weather(0, 0, 0);
set_exits (({"/players/biggs/town/all5ey.c", "south",
"/players/biggs/town/allthf.c", "north"}));
}