#define NAME "biggs"
#include <mudlib.h>
inherit ROOM;
void reset(status arg) {
if (arg) return;
set_short("Alley Way");
set_long (
"You see a dim and murky alley way. There is little \n"+
"left here to plunder. Some of the food scraps left on \n"+
"the ground appear recently dropped. \n");
set_smell("The food smells horrible yuck! \n");
set_listen("You hear shuffling noises to the west. \n");
set_items(({
"scraps#food#food scraps",
"A half eaten alley dog",
"ground",
"The street begins to crumble here, never maintained.",
}));
set_weather(5, 0, 0);
set_exits (({"/players/biggs/town/all2ey.c", "east",
"/players/biggs/town/allthf.c", "west"}));
}